Holy..
Hi there, gotta new PC which kinda slowed me down. So, what’s new?
First I (kind of) finished the Converter. As I said in a previous post, it supports normals now and even diagonal walls will be possible, which sounds totally weird - however it wasn’t possible in all the other versions of Aurora.
In addition I completely changed the setting. Since I haven’t started with the design of the levels yet, it’s no big deal. I had some major issues with the SciFi setting, for example the game would turn out to be exactly like Portal. I don’t want to bash on the game, I love it, but almost all of the ideas and conception of game-play elements aren’t that creative. They just logically fit in the game-flow. For example the auras: Theres an aura for jumping -> repulsion gel. The aura for teleporting -> Portals. I even planned (years ago) to add a drone, just like Weathley, which helps the player at the beginning and gets evil after time.
That’s why I think, there’s no space for Aurora in the SciFi setting. The new setting will be […]






